fancy_name:"Name"-> Custom name of the gameenabled:false -> Whether enabled or notWarmup:10min_players:5max_players:20spawn_zone:-> Zone where players spawncorner1:emptycorner2:empty
Almost all of them end up with a single winner
Except for some that can end in a draw if they are all eliminated at the same time
They can be forcibly stopped early with /ge stop
Can be started manually with /ge start
They can be set up in-game with /ge configure
Some games have only configurable options in their file
All games end if they don't start after 90 seconds
GameZone games (e.g. tnt run)
The game zone is the limit of where the plugin can act
If a game regenerates blocks, for example, it only does so in that area
Functionality of manual mode
Enter manual mode
Upon entering a mini-game, if the user has the appropriate permission, they will receive a command block that they can interact with. By right-clicking, the game enters manual mode. Similarly, it exits manual mode.
Manual mode
When a game enters manual mode, its internal task stops and it is controlled by items in the controller's inventory. There are no restrictions; the controller can basically do whatever it wants with the instructions, except in cases where it must wait (like in Simon Says). The commands to the game (such as red light, or Simon Says commands) have an item that represents them in the inventory.