[UPDATED] Extra

Things that don't fit on the other pages

All Games: They share these 5 configs:

fancy_name: "Name" -> Custom name of the game
enabled: false -> Whether enabled or not
Warmup: 10
min_players: 5
max_players: 20
spawn_zone: -> Zone where players spawn
corner1: empty
corner2: empty

Almost all of them end up with a single winner Except for some that can end in a draw if they are all eliminated at the same time

They can be forcibly stopped early with /ge stop

Can be started manually with /ge start

They can be set up in-game with /ge configure

Some games have only configurable options in their file

All games end if they don't start after 90 seconds


GameZone games (e.g. tnt run)

The game zone is the limit of where the plugin can act If a game regenerates blocks, for example, it only does so in that area


Functionality of manual mode


Enter manual mode

Upon entering a mini-game, if the user has the appropriate permission, they will receive a command block that they can interact with. By right-clicking, the game enters manual mode. Similarly, it exits manual mode.


Manual mode

When a game enters manual mode, its internal task stops and it is controlled by items in the controller's inventory. There are no restrictions; the controller can basically do whatever it wants with the instructions, except in cases where it must wait (like in Simon Says). The commands to the game (such as red light, or Simon Says commands) have an item that represents them in the inventory.

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