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messages

prefix: ""
help:
  - "&#AAA2FF&lG&#ACA1FF&la&#AEA1FF&lm&#B1A0FF&le &#B59FFF&lE&#B79EFF&lv&#B99EFF&le&#BC9DFF&ln&#BE9DFF&lt&#C09CFF&ls"
  - ""
  - "&f"
  - ""
  - "&#AAA2FF&lT&#AAA2FF&lh&#ABA2FF&la&#ACA2FF&ln&#ADA1FF&lk &#AEA1FF&ly&#AFA1FF&lo&#B0A0FF&lu &#B2A0FF&lf&#B3A0FF&lo&#B49FFF&lr &#B59FFF&ly&#B69FFF&lo&#B79EFF&lu&#B89EFF&lr &#BA9EFF&lP&#BB9DFF&lu&#BC9DFF&lr&#BC9DFF&lc&#BD9DFF&lh&#BE9CFF&la&#BF9CFF&ls&#C09CFF&le"
  - "&f"
  - "&#10FF2A&lC&#10FF2A&lo&#16FE2F&lm&#1BFE34&lm&#21FD39&la&#26FD3E&ln&#2CFC42&ld&#31FC47&ls &#3CFA51&lY&#42FA56&lo&#47F95B&lu &#53F865&lN&#58F769&le&#5EF76E&le&#63F673&ld &#6EF57D&lt&#74F582&lo &#7FF38C&lK&#84F390&ln&#8AF295&lo&#8FF29A&lw&#95F19F&l:"
  - "&#DFFF10&l/&#EFF708&lg&#FFEE00&le &7Show this message"
  - "&#DFFF10&l/&#DFFF10&lg&#E0FE0F&le &#E3FD0E&lc&#E5FC0D&lo&#E6FB0C&ln&#E8FA0C&lf&#E9FA0B&li&#EBF90A&lg&#ECF809&lu&#EEF709&lr&#EFF708&le &#F2F507&l<&#F3F406&lm&#F5F305&li&#F6F304&ln&#F8F204&li&#F9F103&lg&#FBF002&la&#FCF001&lm&#FEEF01&le&#FFEE00&l> &7Start the setup of the desired mini-game"
  - "&#DFFF10&l/&#DFFF10&lg&#E1FE0F&le &#E4FC0D&le&#E6FB0D&ln&#E7FB0C&la&#E9FA0B&lb&#EBF90A&ll&#ECF809&le &#F0F608&l<&#F2F507&lm&#F3F406&li&#F5F305&ln&#F7F204&li&#F8F203&lg&#FAF103&la&#FCF002&lm&#FDEF01&le&#FFEE00&l> &7Activate the mini-game to play &8(requires prior configuration)"
  - "&#DFFF10&l/&#DFFF10&lg&#E1FE0F&le &#E5FC0D&lj&#E7FB0C&lo&#E8FA0B&li&#EAF90A&ln &#EEF708&l<&#F0F608&lm&#F2F507&li&#F4F406&ln&#F6F305&li&#F7F204&lg&#F9F103&la&#FBF002&lm&#FDEF01&le&#FFEE00&l> &7Join the desired mini-game &8(requires pre-activation)"
  - "&#DFFF10&l/&#E3FD0E&lg&#E7FB0C&le &#EFF708&ll&#F3F406&le&#F7F204&la&#FBF002&lv&#FFEE00&le &7Quitting the current mini-game &8(You need to be participating in one)"
  - "&#DFFF10&l/&#E3FD0E&lg&#E6FB0C&le &#EDF709&lr&#F1F607&le&#F4F405&ll&#F8F204&lo&#FBF002&la&#FFEE00&ld &7Reload the plugin"
  - "&#DFFF10&l/&#DFFF10&lg&#E1FE0F&le &#E4FC0D&ls&#E6FB0C&lt&#E8FA0C&la&#EAF90B&lr&#EBF80A&lt &#EFF708&l<&#F1F607&lm&#F3F506&li&#F4F405&ln&#F6F304&li&#F8F204&lg&#FAF103&la&#FBF002&lm&#FDEF01&le&#FFEE00&l> &7Start the desired mini-game &8(requires pre-activation)"
  - "&f"
  - "&#1081FF&lF&#1081FF&lo&#1081FF&lr &#1081FF&la&#1081FF&ln&#1081FF&ly &#1081FF&lq&#1081FF&lu&#1081FF&le&#1081FF&ls&#1081FF&lt&#1081FF&li&#1081FF&lo&#1081FF&ln&#1081FF&ls &#1081FF&lo&#1081FF&lr &#1081FF&lc&#1081FF&lo&#1081FF&ln&#1081FF&lc&#1081FF&le&#1081FF&lr&#1081FF&ln&#1081FF&ls&#1081FF&l:"
  - "&#1081FF&lh&#1081FF&lt&#1081FF&lt&#1081FF&lp&#1081FF&ls&#1081FF&l:&#1081FF&l/&#1081FF&l/&#1081FF&ld&#1081FF&li&#1081FF&ls&#1081FF&lc&#1081FF&lo&#1081FF&lr&#1081FF&ld&#1081FF&l.&#1081FF&lg&#1081FF&lg&#1081FF&l/&#1081FF&lf&#1081FF&lc&#1081FF&lg&#1081FF&l6&#1081FF&lH&#1081FF&lD&#1081FF&lV&#1081FF&lK&#1081FF&lX&#1081FF&ly"
game_unknown: "&cX &7Unknown game."
game_in_game: "&cX &7Game not available right now."
game_join: "&7Joined game: %game%."
game_join_others: "&b%player% &7joined. (&f%current_players%&7/%max_players%)"
game_leave: "&7Game left."
game_not_in_game: "&cX &7You're not in game."

game_enabled: "&7Game &a%game% &7enabled."
game_disabled : "&7Game &a%game% &7disabled."
game_start_broadcast:
  - "&f"
  - "&6🕹 Minigame starting!"
  - "&8> &7Game: &f%game%"
  - "&8> &7Max players: %max_players%"
  - "&f"
click_to_join: "&a&l [CLICK TO JOIN]"
game_started: '&aGame started!'
game_starting_countdown: "&eGame starting in &l%s%&es"
game_countdown_cancelled: "&eNot enough players, cancelling countdown."
# Click to join message is sent at the end

player_in_game: "&cX &7You're in game."

game_not_configured: "&cX &7Game &c%game% &7is not configured properly yet."
config_message:
  - "&f"
  - "&7Now configuring: &a%value%"
  - "&7Value type: &#50d9b7%type%"
  - "&#8f8f8f&oCurrent value: %previous_value%"
  - "&f"
value_int: "Number"
value_string: "Text"
value_location: "Location"
value_locations: "Locations"
value_bool: "true/false"
value_item: "Hold item in hand"
value_item_string_list: "Multiple strings. It's better to configure this on the file. "
value_item_inventory: "Item loadout (all items in your inventory)"
value_item_inventory_multiple: 'Multiple item loadouts (type "add")'
undefined_previous_value: "None"

config_cannot_skip: "&cX &7You cannot skip this value, as it's not configured yet."
config_skipped: "&7Value skipped."
config_not_configured: "&cX &7This value is not configured yet."
config_invalid_number: "&cX %value% &7is not a valid number."
config_invalid_bool: "&cX %value% &7is not a valid value. It must be &ftrue/false&7."
config_invalid_item: "&cX This item is invalid."
config_no_items: "&cX No items found in your inventory. "
config_added_value: "&a✔ New value Added. Current values: "
config_added_item_inventory: "&a✔ New item loadout Added. Current loadouts: "
config_removed_item_inventory: "&a✔ Last loadout was removed and you received the items of it. Add new ones with &ladd&a."
config_no_previous_item_inventory: "&cX No previous loadout was found. Nothing has changed. "
config_only_valid_for_inventories: "&cX Only valid for item loadouts."

config_already_configuring: "&cX You're already configuring another game"
config_already_configuring_other: "&cX That game is already being configured by: &4%player%"
config_stop_and_disable: "&cX Stop and disable the game first."

config_cancelled: "&7Game configuration cancelled. No changes were made."
config_finished: "&7Game configured successfully! Use &a/ge enable <game> &7to enable it."

# Messages among various games
game_killed_by_player: "&c☠ &7You were killed by &4%player%&7!"
game_killed_player: "&a☠ &7You killed &4%player%&7!"

# Gun game
gg_message_next_level: "&aNext level! Current level: &2%level%"

# Knockback
kb_message_death: "&4! &7Player &c%player% fell out!"
kb_message_killed: "&4! &c%killer% &7has killed &c%player%&7!"

# Red light, green light
rg_message_death: "&c☠ &7You were eliminated!"
rg_message_death_announce: "&c☠ &7Player &c%player%&7 was eliminated."
rg_message_red_light: "&c¡RED LIGHT!"
rg_message_green_light: "&a¡GREEN LIGHT!"

# Simon Says
ss_message_mid_game: "&4! &7Mid game started! Last player in do the order gets eliminated."
ss_message_late_game: "&4! &7Late game started! You have a very limited amount of time to complete the order!"

# TNT Run
tr_message_death: "&c☠ &7Player &c%player% &7was eliminated!"

# TNT Tag
tg_message_tagger_announce: "&7Player &c%player% &7was assigned as tagger."
tg_message_timer_announce: "&4&l! &7Tagger will explode in &c%s% &7seconds!"
tg_message_countdown: "&7Explosion in: &c%s%"
tg_message_explosion: "&c💥 %player% exploded!"
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Last updated 1 month ago