levels:# All inventories for each level. They are given in order and they all have the same order.# It has to be configured in game1:emptykillSound:BLOCK_NOTE_BLOCK_BANJOdeathSound:ENTITY_GENERIC_HURTrespawnLocations:# It's not one area, it's different points.location1:none
At the beginning of the game, everyone is teleported to a respawn point
As long as there are the same or more respawns than players, 2 people will never appear together
Whenever someone dies, they respawn at some respawn point after 5 seconds.
It would be good to recommend that you make as many spawn points as possible.
Every time someone kills someone, it goes up a level. When he dies he goes down one level.
If someone dies without anyone killing them, they simply lose a level and no one gains anything
The first to get a kill wins while in the last level
The idea is that they make the last level the most difficult to complete (Like a sword)